Battle for Azeroth
According to the previous game's Director Tom Chilton assessment, only the most controversial issues between the WOW design team before Kick-off was a decision to refuse the communication between the two factions. As he once said Eurogamer: "Allen Adham, who was the main designer of the original, very adamant that Split going forward because we solve the game to the team ... How about Dark Age of Camelot happened. Players are divided into teams and feel like they are part of something. It automatically means you have people who are good to you and willing to assist you who you can jog along with and you know who the bad guys were. In Ultima online, though not compelling that there is no such limitation, it is the main Hurdle for the Player. People don't feel like part of anyone-they don't know who their friends are, who to fight, what to do. " It's a brilliant Move. I remember for a moment from the early days of the game while waiting for the late-nigh